保定摔跤
原理The Ten Principles
跌法Breakfalls
For when you are thrown straight backward. Three things happen at once. Bring your hands up to frame your head like a pillow — fingers apart, never laced — so an incoming knee or elbow meets your arms, not your face. Tuck your chin hard to your chest and round your spine so you rock through the fall like a rocking chair instead of slapping down flat. And draw your feet together, soles near the centre line, so your knees cannot knock together or drive up into your own face.
For when you fall to one side. Never catch yourself on an outstretched wrist — that is how arms break. Instead roll the shoulder forward and land on the thick muscle of the upper back and shoulder blade. Keep the bottom leg slightly bent with the side of the foot flat to the ground to spread your weight, and keep the top leg up, ready to absorb the landing or to kick and re-engage.
For when you fall forward onto your face. Turn your head sharply to one side so your nose and jaw never meet the floor. Hold your arms in a loose 45° in front of your chest and slap down with the flat of both forearms and palms at the same instant — that arrests your upper body so your hips and groin do not crash down. This is the standard sports version, palms down; for the self-defense variant, see the palms-up front breakfall.
A self-defense version of the forward fall, taught by the coach for landing on ground you cannot trust — broken glass, nails, jagged rock. Everything matches the standard front breakfall (the sharp head-turn, the momentum-arresting slap) except that you turn your palms UP, so the BACK of your forearms and hands strike the ground. That keeps the hazards away from the soft underside of the wrist, where the arteries and veins run, so a bad landing cannot puncture them.
For when you are thrown with forward spin — roll rather than resist. Stay loose (松) and let yourself crumple softly into the ground. Tuck one shoulder fully beneath your chest and look UNDER the opposite shoulder, keeping your head behind the leading shoulder with the chin tucked. (Looking up and over the shoulder lifts the head into the floor — avoid this.) Roll diagonally from one shoulder blade across to the opposite hip, then immediately snap back up onto your feet.
架势Stances
One leg steps forward with the knee bent, the back leg straight and locked at the heel, weight about 60% front and 40% back. It is the stance for driving power forward — the locked back leg braces and sends force from the ground straight through the hips into the opponent's jacket, behind framing actions like diagonal striking (斜打) and crunching (掰).
A higher 'empty' stance with the feet closer together, about 60–70% of your weight on the back leg and the front foot resting light on its ball. This is the neutral fighting stance. The light front leg keeps it safe from sudden sweeps and leg picks, and lets you snatch the front foot up instantly for a kick (踢) or a fast entry.
A wide, even stance, both knees bent and weight split evenly — but kept fairly high to stay mobile, not the deep static horse stance of some styles. It is almost purely a defensive counter-root: when an opponent goes for a heavy hip throw, drop your hips into it to lower your centre, widen your base, and jam their rotation.
The feet form the character 丁, a 'T' — one foot points forward, the back foot turns out at 90°, the front heel lined up with the arch of the back foot. It is an entry stance you pass through mid-throw: as you pivot into a hip lift or back-load like the hip-throw (揣), the perpendicular back foot gives you sideways stability so you do not topple while hoisting the opponent's weight.
器械Equipment
The short, heavy gripping jacket — the garment that makes jacket-wrestling possible. Every hold in the art seizes it somewhere: lapel, sleeve, cuff, collar, belt, underarm, or back. Without the jacket there is no shuai jiao. Also called 褂 (guà).
Stone or clay bricks for the conditioning drill 推砖子 (brick pushing). You hold each brick in a pinch grip — flat against the palm, clamped between thumb and fingers, with no handle to wrap — and drive it forward through the base of the palm, the same push you would use to shove an opponent's frame or land a heavy strike like 斜打. It builds pinch strength in the fingers, a stable forearm, and connected power from the core out to the hand. The rough surface toughens the skin into calluses that will not tear in a jacket battle, and the heavy block teaches the wrist, elbow, and shoulder to stack into one aligned column so the arm does not collapse under a smash.
A heavy belt or sash for power-generation drills. Its name carries 抖 (dǒu, 'to shake') — one of the thirty poem-primitives — and that is exactly what it trains: the sudden shaking, whipping force that drives so many throws.
A small stick for wrist and grip conditioning — twisting and squeezing drills that build the crushing grip strength that jacket-wrestling demands.
A large stick or pole for whole-body power. Shaking and swinging it trains the connected, structural strength that runs from the feet through the hips and into the hands.
A padlock-shaped stone weight, swung, pressed, and caught to build 整勁 — the whole-body power that runs from a rooted base through the waist into the hands. Its awkward, shifting load forces the whole kinetic chain to work as one connected unit rather than isolating the arms.
A small clay pot, gripped by the rim and often filled to vary its weight, used to condition grip and whole-body integrated force. Like the stone lock, its live, shifting contents train the feet-waist-hands chain to move as a single connected structure.
把位Grips
A cross-lapel grip with the hand deliberately turned upside-down, thumb pointing down. Inverted this way the forearm becomes a brutal lever — roll the wrist into the opponent's chest to break their posture or snap them downward.
The natural same-side lapel grab — your right hand takes their left lapel. This is the baseline of the 'gates' system, giving balanced push-and-pull power. Switching from here to a cross grip changes your angle of attack and closes the distance.
Grip the middle of the opponent's short sleeve. A primary control point for jamming their forward progress or steering their upper body.
Seize the very rim of the short sleeve. In Baoding this is a skill of its own, because the heavy fabric is stiff and cropped close to the arm. Bunch and twist it to lock the wrist and it becomes the angled or wrapping cuff grips.
More than just holding the cuff — you bunch and turn it, inward or outward, until every bit of slack is gone and the fabric bites bone-tight against the forearm. This is the grip that gives diagonal pulling (调锣) its total command of the lower arm.
A continuous circling motion of the hand that coils the sleeve, trapping the wrist and overextending the elbow so the opponent cannot draw their arm back at all.
Grab the thick seam running down the centre of the chest. Used to drive the opponent's weight down, or to push-pull and collapse their spine.
Reach deep over the shoulder and grip the back of the collar. This loads the opponent's weight onto their own back and shoulder, setting up fast hip tosses.
Drive the fingers deep into the armpit seam of the jacket. A Baoding favourite for clamping the shoulder, killing the opponent's posture, and stopping them from reaching down for your legs.
Reach across the body or over the arm and bunch the dense fabric along the spine. It does two jobs at once: it anchors the opponent's torso to your chest by locking onto their central line, and it is the main setup for the heavy rotating back-load throws like the hip-throw (揣) — stopping them from spinning out or breaking away from your centre. This is what makes the style's touch-and-throw speed possible.
The general belt grab. The woven belt cinches the heavy jacket down around the waist, so gripping it gives direct, unyielding control of the opponent's hips and centre of gravity — unlike a fabric grip, a belt grab completely freezes their pelvis. The deepest belt grips earn the name 大拿, 'the big lock.' Three zones follow: front, side, and back.
Grab the front of the belt near the knot. Pull the opponent's belly into your hips while pushing their upper body up with the other hand. It stops leg attacks and anchors them just before a foot trip (踢), jamming their ability to drop or step away.
Grab the side of the belt over the hip bone — a lateral handle. Pull sideways and rotate your waist to twist the opponent's hips out of line with their feet. A foundation for hip throws: it pulls their hip flush to yours so they cannot slide off your back on the lift.
Reach over the shoulder or under the armpit to grab the belt at the small of the opponent's back. A deep grip and part of the 'big lock' — it bypasses all the jacket's slack and secures the spine directly, for high hoisting and suplex-style throws: arch your back to lift the opponent off the floor and load them for a heavy drop like the hip-throw (揣).
The central cross-lapel grip of the 'gates' system. Reach across the opponent's centreline to grab the far lapel. A Baoding favourite in rapid exchanges — it limits their rotation and shuts down their leg shots. Where the straight-gate grip (直门) takes the same-side lapel, switching to this cross grip instantly shifts your angle, closes the distance, and loads the opponent onto your hip.
摔Throws
The fast art of foot-sweeping: off-balance and take the opponent down with a hooking sweep of their supporting leg, driven by precise timing and a firm grip. A standing sweep — never dropping to the knees.
Usually the first moving form taught. A two-handed push-pull: one hand grasps and pulls down to the waist to off-balance the opponent, while the other strikes and pushes out from the hip — the primary action. Off-balances into the chopping throw.
‘Lock the elbow’: combine joint manipulation (擒拿 qin-na) with an off-balancing throw to control the opponent and take them down, working against the elbow joint.
A classic, aggressive frame-disruption and the ultimate 'gate-opener' — rarely a finishing throw, but the setup for Baoding's leg and hip attacks. Lock an open palm at the wrist and elbow and thrust or wipe it horizontally or diagonally up across the opponent's brow line. Because the spine must follow the head, this snaps their chin up, hyperextends the neck, breaks their upright posture, and drops their weight onto their heels — momentarily blinding them and rooting their feet. From there you flow straight into a leg bridge (腿别 / 手别) or a hip throw. In sport the contact must land at or above the eyebrow line (forehead) or cleanly on the chin/jaw — touching between the brows and the mouth is a foul — and it is always a heavy, continuous press or wipe (抹 mǒ), never a strike (打 dǎ).
The signature backward-crunch throw. First the pipe lock (管 Guǎn): shoot both your arms under the SAME arm of the opponent — one a normal underhook, the other wrapping from inside to cup the shoulder — so their limb is tunnelled against your chest and that whole side is isolated, unable to post a hand or turn away. Then the backward crunch (崩): drive your hips forward, arch your torso, and lift your elbows so their shoulder rises and their spine is forced back, pinning their weight onto their heels. Finally the same-side leg hook: step deep with your free foot and hook your tracking leg around their same-side leg — scything the inside of the ankle (刀) or planting your calf outside it as a doorstop (别). Crunching them backward while the leg pulls or blocks forward builds an un-posturable twisting axis: they fall cleanly onto their back with the trapped arm pinned to you, unable to break the fall.
The hip-throw (‘body drop’): deep body entry, secure a back grip, drive the hips in low, and extend the legs to vault the opponent over your hip line.
Trap the opponent’s head or arm and break their grips — encircling the head to set up fast follow-ups like the hip throw or a leg block.
‘Hang the gong’: secure the wrapped cuff, then twist it down and across your centre line. The torque corkscrews up through the elbow and shoulder, tilting the opponent’s whole body into your throwing plane.
别 Bié means to block, lever, or separate — and it names the heart of Baoding's lower-body game, so central that the whole lineage is nicknamed 勾腿子 (Gōu Tuǐ Zi, 'Hooking Legs'). A Bié is not a sweep (掃 sáo) that brushes the foot away, nor a hook (勾 gōu) that lifts it: it builds a rigid obstruction against the opponent's leg, then drives their upper body over that wall with short, sharp control until they are cleanly levered down. It divides into four families by what forms the block and where — the hand (手别), the outside of your leg (腿别), the knee against theirs (膝别 / 门别), and a lateral diagonal barrier (偏面别) — all governed by three golden rules: trap the hip past the toe, keep an arm's length to rotate around, and never trip yourself.
抱 Bào, 'to embrace' — the close-quarters heart of Baoding wrestling. Where other styles tug at the jacket from range, Baoding is famous for a sudden, explosive entry into the clinch: you trap the opponent's torso, waist, or limbs tightly against your chest and leave no daylight between you. That contact welds their centre of gravity to yours, so any turn of your waist or shift of your feet pours your whole body's force straight into their frame — a throw that is fast and very hard to counter. Because wrapping the arms exposes your own sides, an embrace is applied with immediate crushing, downward-angled pressure to keep the opponent on the defensive, and never so far forward that you lose your own root. Three forms follow, by what you embrace: the waist (抱腰), the legs (抱腿), and the head (抱头).
切 Chopping family
‘Cut / slice’: a sharp downward striking or slicing action with the forearm or hand to clear the opponent’s grip or force their posture down.
Arm-chopping: drive your weight down onto the opponent’s arm to break their frame.
Arm-switching chopping: clear a hand, switch your angle to step around the trailing leg, then wrap and chop down on the neck/shoulder for a fast takedown.
别 Bié family — hooking legs (勾腿子)
The most surprising member of the Bié family, because it blocks the legs with the upper limbs. Off-balance the opponent hard to one side so their weight sinks onto a single tracking leg; drop your level and trap the outside of their knee or lower leg with your hand or forearm. Barricaded, they cannot step to recover — so as you drive your chest or shoulder forward they are flipped clean over your arm. A prized counter to anyone who tries to hop or pivot out of a shoulder throw.
Your own leg becomes the blocking wall — close to Judo's ōsoto-gari, but with Baoding's fast footwork. Step deep to the outside of the opponent's lead foot and plant your leg firmly behind or against the outside of their thigh, knee, or calf. Then, instead of reaping it back, you leave the leg as an unyielding barrier and use an explosive waist-twist with a heavy collar-and-sleeve pull to drag their upper body straight over it.
A tight, structural block against the inside of the opponent's leg. Step across their stance and set the back of your knee or calf against the front or inside of their knee — a doorstop (门 mén, 'door'). With the joint pinned they cannot bend it to absorb force or step forward to steady themselves, so a sudden cracking push from your upper body topples them straight backward over the locked knee.
The advanced, angular Bié, thrown from a cross-jacket grip. Pivot your body sharply across the opponent and drop into a deep bow-and-arrow stance (弓步), cutting a diagonal line across their front. Your leg lays a complete barrier across both of their ankles or knees, and with an explosive trembling shake of the upper body (fa jin) you reverse direction in an instant to hurl them sideways over your leg-line.
抱 Bào family — embracing (close-quarters clinch)
The way into the embrace. Slip your hands and forearms inside the opponent's defence as underhooks, then clamp onto their torso — the structural upper-body frame from which every body-lock is built. It is the underhook entry that turns a scramble into a controlled clinch.
Blast through the opponent's arm frame and wrap one or both arms around their lower back or waist, your arms closing into a rigid basket-frame (筐法) they cannot slip out of. This is never a static hold — you pull their hips flush against yours and break their posture backward, opening the way straight into a hip throw (揣) or a leg bridge (别).
Dive under the opponent's punches or grips to seize one or both thighs. Baoding drives the head hard into their ribs or hips while the arms embrace the back of the knees, drawing the legs in to lift and dump them at high amplitude — a single- or double-leg takedown.
Wrap an arm tightly around the opponent's neck or head, often together with a jacket grip, to control their spine. Because where the head goes the body follows, a tight head-embrace lets you snap their weight violently forward or twist them into a lateral drop.
旋 Wheeling family — centrifugal spins
Spin the opponent using only the head, neck, shoulders, and upper spine. Break their posture with a high collar grip or an eyebrow mop (抹眉), lock your arms into a basket-frame (筐法), then pull hard with one hand while lifting or pushing with the other — an explicit steering-wheel motion. Your feet stay rooted while your torso twists violently; their head is driven down and sideways so their shoulders wheel over their hips. Ideal for a quick snap-down or a head-and-arm throw without ever stepping deep between their feet.
Capture the opponent's lower limbs or hips and make them pivot wildly around your leg-line. Heavily integrated with the leg-bridge (别) and hooking (勾) systems: step to a sharp diagonal, anchor your lead foot, and swing your trailing leg in a wide scything arc behind or beneath their base. Your leg becomes a low axis — their feet are whipped out from under them while their upper body is held in place, so their legs fly high and their torso crashes straight down.
The Great Cartwheel (大車輪) — a high-amplitude, total-body throw that welds your centre of gravity to the opponent's. Explosively close the distance with an embrace (抱), lock their torso tight to your chest to leave no daylight, drop your level, and pivot your whole body horizontally. Driving from your feet-hips-hands (腳胯手), you turn your entire structure into the axle of a wheel: lift them clean off the ground and, with an explosive rotational whip of the waist, roll them over your shoulders or hips in a single spectacular airborne arc.
掰 Bāi family — pry & crunch frames
掰 Bāi literally means to pry or break apart with two hands — like snapping bread in half — and in the clinch it is the muscle of the embrace, worked in two phases. First the PRY: wedge a hand or forearm under the opponent's chin, elbow, or wrist and explosively peel it up and outward, stripping their grips and tearing open their defensive shell so your arms can slide inside. Then the CRUNCH: once wrapped, draw your elbows toward your own hips, arch your upper back, and fold their chest down and inward toward their knees — a physical crunch that rounds their shoulders, compresses the spine, and empties their power. With the torso frozen between pry and compress they cannot set their feet, and you finish with a hip throw (揣) or a leg bridge (别).
崩 Bèng — 'to collapse or burst' — is the reverse of the forward crunch. Where 抱 and 掰 fold the opponent down and in onto their toes, 崩 drives their upper body up, back, and down onto their heels. The mechanic is the bursting palm (崩掌): wedge your forearms or the heels of your palms against their chest or throat line — often gripping the upper lapels high by the collarbones — then arch your upper back, expand your chest, and explode forward through your hips, so your hands lift their chin and shoulders up and back while your core hinges in. This hyperextends their spine in reverse, flattens their posture, and strips their footing. It is never a bare push: pair it with a lower-body block so they trip cleanly over their own heels — bar their knee with a doorstop (门别) and crush them straight back, or sweep their ankles from the front (前扫) so their feet fly forward as their chest goes back and they land flat.